← The NamedSteel Age · Core Rules, 1st Edition · at a glance · Print the sheet (PDF)

Steel Age Core Rules

Character Sheet

Front — Identity, Attributes & Skills

Name
Age
Heritage
Station
Background
Omen-BornYesNo
God / Path
Birth Month
Fate Roll

Core Attributes

Prowess

ScoreMod

Toughness

ScoreMod

Mind

ScoreMod

Charm

ScoreMod

Condition

Health

Max
Current

Wounded at or below half: +1 Fatigue each Aftermath · Incapacitated at 0

Fatigue each −1 to every roll

Current

Death at Fatigue equal to Toughness while Bleeding Out

Resilience

Toughness mod + Armor Value

Lingering Fatigue each −1 to every roll · a Sleep Segment clears one

Movement

ft per Move action

20′ base

Background & Competencies

Competencies from your background…

Personal Lore & Motivation

Who are you, and what drives you?

Appearance

A brief description…

Acumens, Forms & Special Actions

Acumens by skill (+1 on the checks they govern) · Melee Forms known · Special Ranged Actions · Weapon Focus…

Quick Roll Reference 2d6 + the total

Opening OrderMind mod + party’s best Command & Tactics
Engagement ClashMelee Combat + Prowess mod + Reach
Momentum PressMelee Combat + Prowess mod
Momentum DefenseMelee Combat + Prowess mod + Shield
Ranged AttackRanged Combat + Mind mod (Prowess thrown)
Magic Defensethe Working’s attribute (+ Unseen Craft ✦)
Casting ✦Unseen Craft + the Path’s attribute mod

✦ Omen-Born only. Every roll also takes −1 for each point of Fatigue and Lingering Fatigue.

SkillsT Trained +0 · S Skilled +1 · E Expert +2 · M Master +3

Martial

Melee CombatPRWTSEM
Ranged CombatMND · PRWTSEM
Command & TacticsCHR · MNDTSEM

Wilderness & Travel

SurvivalMNDTSEM
BeastwiseMND · CHRTSEM
SeamanshipMNDTSEM

Subterfuge & Intrigue

StealthPRW · MNDTSEM
ThieveryMNDTSEM
DeceptionCHR · MNDTSEM
StreetwiseCHR · MNDTSEM

Social & Learned

PersuasionCHRTSEM
LoreMNDTSEM
TradeMNDTSEM

Craft & Technical

CraftMNDTSEM
Construction & LaborMNDTSEM
HealingMNDTSEM

The Unseen Craft

Unseen Craft (Casting) ✦OMENTSEM

No rank: a Competency Check (2d6 + attribute) where your background covers it; otherwise 2d6, plus your attribute only if it is negative.

Steel Age Core Rules

Character Sheet

Back — Contacts, Equipment & Notes

Contact I

Name / Identity
Category
Context
Relationship →Burned —Fraying −3Wary −1Neutral +0Trusted +1Bound +3
Interests & Vulnerabilities / Notes
What do they want? What makes them vulnerable?

Contact II

Name / Identity
Category
Context
Relationship →Burned —Fraying −3Wary −1Neutral +0Trusted +1Bound +3
Interests & Vulnerabilities / Notes
What do they want? What makes them vulnerable?

Weapons

WeaponReach · RangeLethalitySlotsNotes

Strain ✦ Omen-Born only

Strain this scene

Every cast adds its tier. A Rest Turn: down to 3 or your Threshold. A Rest Segment: all.

Threshold
Lingering Strain · Set Workings

Only a full night’s sleep clears it.

Workings ✦

WorkingTierTestRange

Armor & Shield

WornArmor ValueSlots
ShieldBonusSlots

A shield: +2 Momentum Defense, and Partial cover against shots from the front.

Equipment & Carried Gear

0 worn clothing, coin handfuls · 1 a day’s ration, waterskin, torch, dagger, helm · 2 sword, shield, bedroll, rope, lantern, quiver · 3 spear, great axe, large kit · 4 halberd

ItemSlots
Carry Slots

Toughness + 4

Container

pack +2 · frame +4

Slots Used
LightBurdened −1Laden −2Overloaded −3

On climbing, swimming, sprinting, stealth and balance, and in miles a Travel Segment. Never on combat rolls.

Wealth

CR
SR
GR
Trade goods, property, debts owed and owing…

Campaign Notes

Obligations, plot threads, ongoing situations…