Steel Age ← THE NAMED
ONE NIGHT’S WORK

The Factor’s Strongroom

A guild factor in Haldim keeps his strongbox in the room over his counting-house. A man who wants what is in it has paid Kasia half in advance. She has her picks, and the night is moonless.

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KASIA
THE HOUSE
KASIAStreet Urchin · Stealth Skilled, with Guard Avoidance · Thievery Skilled, with Lockpicking · Mind Remarkable · Prowess Common
THE MARKThe GM starts at 8. Bad conditions, no time, poor tools or high stakes each push it up a step: 10, 12, 14. Nothing against her drops it to 6. Her total must exceed it. Ties favor the world.

Her Background gave her two Competencies for tonight: moving through a town’s streets without being noticed, and knowing which doors are left unlocked, and when.