Steel Age A Tragic Fantasy TTRPG
A warrior striking downward with a mace behind a round shield.
Art to come
The mace falls
art/combat.jpg

Combat in Steel Age

Contests of control, pressure and timing — not hit-point attrition.

Steel Age combat is simpler than it looks. Most exchanges resolve in one or two opposed rolls, and a fighter who already holds Momentum often needs only one. Everything else in the chapter handles the exceptions. A round is roughly five seconds.

The round

At 0 Health, the Trauma Check is immediate. Survive it and you are incapacitated and bleeding out — unless someone reaches you.