Steel Age A Tragic Fantasy TTRPG
The road out.
Art to come
The road, or the cave mouth
art/road.jpg

Survival in Dyrhal

The road takes from you in ways that do not show until you need what it took.

A day holds twelve segments of two hours each. At the start of each one the party chooses: travel, act, rest, or sleep. Travel moves you. Action changes the situation. Rest pays down immediate exertion. Sleep pays down what the road has done to you.

What the road collects

Combat is dangerous. Retreat is often wise.