Play Tools
What the table needs, kept by the book’s own rules.
These run in the browser, on the rules of the Core Rules Compendium in its Digital Edition, where the rules stand until the next printing and as the Solkaris table runs them. Nothing is sent anywhere: what you make stays on your machine until you download it.
- OpenThe Character Builder
Chapter II, step by step: the Three Gifts, the omen, a Station and a Background, the skills and what their ranks bring, a Contact, a name and a face, and the Fate Roll. You take away the book’s Character Sheet filled in and still fillable, and a token for the table drawn from what the character wears. It follows the Digital Edition: the Three Gifts, as the rules now stand.
- OpenTessera, the Mosaic Workbench
The tokens in the book and on the Solkaris table are mosaics: 8,002 tesserae on one grid. Paint one tessera by tessera, start from a piece of the Solkaris wardrobe, or lay a picture in and let it fill the grid. Save the layers, or download the token for the table.
- OpenThe Weaver, Scene Ground
A Scene site from a seed: the land as the book’s cards name it, the track through it, the trees and the cover, the water and the lie of the ground; a ruin, a holding, a camp or a cave. The same generator the Solkaris table weaves with, so a seed here is the same ground there. Cut a battlemat out of it and download it for the table at five feet a square, with its grid and its facts.
- OpenThe Map of Dyrhal
Dyrhal hex by hex at a mile, from the designer’s own map: the baronies and starostwa, their towns and manors, the rivers and the roads, in the map’s own colors. Drag, zoom, click a hex to read it, and send a link that opens the same place.
- PDFThe Character Sheet, blank
The sheet as printed in the book, front and back, for a pencil and a table.